I'm Ryan Gatts, a game artist and animator living in Seattle, Washington
VFX and Animation Reels
VFX Reel (December 2014)
This is a collection of my recent realtime VFX work. All footage comes from the Unity3D game engine. No third-party assets were used. |
Animation & Art Reel (March 2014)
A collection of my work on various game projects. Professional work is toward the beginning, and student work is toward the end. |
Visual Effects and Technical Art
Lit Particle Shaders
I wrote four particle shaders for use with the Shuriken Particle System in Unity that take into account dynamic lighting conditions in the scene. |
Dynamic Particle Effects
I make special effects using the Unity Shuriken Particle System. |
Simple PBR Shader
This shader is meant to work in a non-linear, non-hdr lighting environment like the one found in the free version of Unity 4. |
Smoke & Fire Assets
I tried to reverse-engineer GTA5-style particle flipbooks by several different methods from keyframe animation in Flash and After Effects to fluid simulations in Maya. |