Ryan Gatts Portfolio
  • Main
  • Projects
    • Epoch: Return
    • The Fields - LD29
  • VFX
    • Dynamic Particle Effects
    • Simple Physical Shader
    • Lit Particle Shaders
    • Smoke and Fire Flipbooks
  • Animation
  • Storyboards
    • Game Design Storyboards
    • Commercial Storyboards
    • Film Storyboards
  • Illustrations
    • Concept Art
    • Standalone Illustration
  • About
  • Main
  • Projects
    • Epoch: Return
    • The Fields - LD29
  • VFX
    • Dynamic Particle Effects
    • Simple Physical Shader
    • Lit Particle Shaders
    • Smoke and Fire Flipbooks
  • Animation
  • Storyboards
    • Game Design Storyboards
    • Commercial Storyboards
    • Film Storyboards
  • Illustrations
    • Concept Art
    • Standalone Illustration
  • About

I'm Ryan Gatts, a game artist and animator living in Seattle, Washington


VFX and Animation Reels

VFX Reel (December 2014)
This is a collection of my recent realtime VFX work. All footage comes from the Unity3D game engine. No third-party assets were used.
Animation & Art Reel (March 2014) 
A collection of my work on various game projects. Professional work is toward the beginning, and student work is toward the end.

Visual Effects and Technical Art

Picture
Lit Particle Shaders
I wrote four particle shaders for use with the Shuriken Particle System in Unity that take into account dynamic lighting conditions in the scene.
Picture
Dynamic Particle Effects
I make special effects using the Unity Shuriken Particle System.
Picture
Simple PBR Shader
This shader is meant to work in a non-linear, non-hdr lighting environment like the one found in the free version of Unity 4.
Picture
Smoke & Fire Assets
I tried to reverse-engineer GTA5-style particle flipbooks by several different methods from keyframe animation in Flash and After Effects to fluid simulations in Maya.

Blogspot