Ryan Gatts Portfolio
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    • Epoch: Return
    • The Fields - LD29
  • VFX
    • Dynamic Particle Effects
    • Simple Physical Shader
    • Lit Particle Shaders
    • Smoke and Fire Flipbooks
  • Animation
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    • Game Design Storyboards
    • Commercial Storyboards
    • Film Storyboards
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    • Concept Art
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  • About
  • Main
  • Projects
    • Epoch: Return
    • The Fields - LD29
  • VFX
    • Dynamic Particle Effects
    • Simple Physical Shader
    • Lit Particle Shaders
    • Smoke and Fire Flipbooks
  • Animation
  • Storyboards
    • Game Design Storyboards
    • Commercial Storyboards
    • Film Storyboards
  • Illustrations
    • Concept Art
    • Standalone Illustration
  • About

Lit Particle Shaders

Custom shaders to replace Unity default particle shaders
This is a demonstration and explanation of the lit particle shaders I wrote for use with the Shuriken Particle System in Unity. They include:
1. Alpha Blended Lit
2. Alpha Blended Lit Up-Shade
3. Emissive Lit
4. Emissive Lit Up-Shade

These lit shaders use the main directional light and ambient light in a scene to help the particles better fit in with other materials.

The Emissive shaders use a second pass to add an additive glow effect on top of an alpha blended material. These are particularly useful in the free version of Unity where you do not have access to HDR lighting or bloom.

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